rinkara:

sodakick:

glux2:

The first one always gets me for all the little details, specially how Link seemingly tried to murder Ganondorf in his sleep.

Reblogging for grumpy dad Ganondorf.

these are by ガブ吉
rinkara:

sodakick:

glux2:

The first one always gets me for all the little details, specially how Link seemingly tried to murder Ganondorf in his sleep.

Reblogging for grumpy dad Ganondorf.

these are by ガブ吉
rinkara:

sodakick:

glux2:

The first one always gets me for all the little details, specially how Link seemingly tried to murder Ganondorf in his sleep.

Reblogging for grumpy dad Ganondorf.

these are by ガブ吉
rinkara:

sodakick:

glux2:

The first one always gets me for all the little details, specially how Link seemingly tried to murder Ganondorf in his sleep.

Reblogging for grumpy dad Ganondorf.

these are by ガブ吉

rinkara:

sodakick:

glux2:

The first one always gets me for all the little details, specially how Link seemingly tried to murder Ganondorf in his sleep.

Reblogging for grumpy dad Ganondorf.

these are by ガブ吉

(via dorianshway)

movie:

Pitch Perfect (2012) follow movie for more movie quotes and scenes

Our implementation of streams as lists (as in section 2.2.1) doesn’t fully reveal the power of Christ

straindeyes:

In the year 1981, at the height of the arcade era, an unassuming arcade cabinet appears in Portland, Oregon. Polybius was released from an unknown company, Sinneslöschen, and soon became a smash hit in the small arcades. The small sensation soon became an obsession for many gamers, as lines to play were said to be hours long, and fights were said to ensue. The regular players soon develop strange symptoms, such as insomnia, nightmares, depression, and in extremes suicides. Not so soon after, men were seen collecting data from the machines. Shortly after, all traces of any cabinet vanished.Polybius has created much speculation and it seems to be outlandish and while some angles can be seen as fabricated and are easily dismissed. There is no physical evidence that the game existed at all and many believe is was a beta version of Tempest, a game infamous for its graphics creating motion sickness and triggering epileptic seizures. However,  there are some aspects of the legend that aren’t so easily dismissed.In November of 1980, Atari released Battlezone, a game in which was the first to emulate 3D graphics. In-game, players would see the perspective of a tank-gunner and would move the tank around the pseudo-3D land. There is official conformation that the U.S. army took interest in Battlezone and asked Atari to make a similar game for them to train real tank-gunners and it was called “The Bradley Trainer” A project known as MKUltra is confirmed to be a project in which the CIA studied behavioral aspects of humans. There were most interested in brainwashing and mind control. The program was notorious for forcing subjects to be confined where they were forced to ingest hallucinogenic drugs, most commonly LSD and if you know anything about it, LSD can be put into anything or be in practically any form.Fine, what does this have to do with Polybius? The implication is that Polybius was created by Atari (It is said that Ed Rotberg, the man who created Battlezone is also in charge of creating Polybius)in join effort with the CIA to test the mind altering capabilities of video gamesThe Game is claimed to have very colorful aspects to it, and also is claimed to have subliminal messages, best known is “STAY ASLEEP”, adding more creed to the idea that it was a brainwashing experiment.The only problem is that MKUltra’s tests occurred in the 50’s and 60’s, and have been ”halted”. Many former CIA agents insist that to this day, they still conduct MKUltra like experiments. And that Polybius is an example of such a test.
Polybius is thought to take its name from a Greek philosopher of the same name. Polybius was known for his insistence that the only credible form of research is verification via direct interviews.
Sinneslöschen is a poorly constructed German “word” which seems to have been the result of a non-German speaker trying to create a word.Sinneslöschen literally means “sense delete” or  ”sensory deprivation”.The above photos of reported cabinets, a title screen, and an alleged “debug” menu that determines the ill effects Polybius would have on its players. straindeyes:

In the year 1981, at the height of the arcade era, an unassuming arcade cabinet appears in Portland, Oregon. Polybius was released from an unknown company, Sinneslöschen, and soon became a smash hit in the small arcades. The small sensation soon became an obsession for many gamers, as lines to play were said to be hours long, and fights were said to ensue. The regular players soon develop strange symptoms, such as insomnia, nightmares, depression, and in extremes suicides. Not so soon after, men were seen collecting data from the machines. Shortly after, all traces of any cabinet vanished.Polybius has created much speculation and it seems to be outlandish and while some angles can be seen as fabricated and are easily dismissed. There is no physical evidence that the game existed at all and many believe is was a beta version of Tempest, a game infamous for its graphics creating motion sickness and triggering epileptic seizures. However,  there are some aspects of the legend that aren’t so easily dismissed.In November of 1980, Atari released Battlezone, a game in which was the first to emulate 3D graphics. In-game, players would see the perspective of a tank-gunner and would move the tank around the pseudo-3D land. There is official conformation that the U.S. army took interest in Battlezone and asked Atari to make a similar game for them to train real tank-gunners and it was called “The Bradley Trainer” A project known as MKUltra is confirmed to be a project in which the CIA studied behavioral aspects of humans. There were most interested in brainwashing and mind control. The program was notorious for forcing subjects to be confined where they were forced to ingest hallucinogenic drugs, most commonly LSD and if you know anything about it, LSD can be put into anything or be in practically any form.Fine, what does this have to do with Polybius? The implication is that Polybius was created by Atari (It is said that Ed Rotberg, the man who created Battlezone is also in charge of creating Polybius)in join effort with the CIA to test the mind altering capabilities of video gamesThe Game is claimed to have very colorful aspects to it, and also is claimed to have subliminal messages, best known is “STAY ASLEEP”, adding more creed to the idea that it was a brainwashing experiment.The only problem is that MKUltra’s tests occurred in the 50’s and 60’s, and have been ”halted”. Many former CIA agents insist that to this day, they still conduct MKUltra like experiments. And that Polybius is an example of such a test.
Polybius is thought to take its name from a Greek philosopher of the same name. Polybius was known for his insistence that the only credible form of research is verification via direct interviews.
Sinneslöschen is a poorly constructed German “word” which seems to have been the result of a non-German speaker trying to create a word.Sinneslöschen literally means “sense delete” or  ”sensory deprivation”.The above photos of reported cabinets, a title screen, and an alleged “debug” menu that determines the ill effects Polybius would have on its players. straindeyes:

In the year 1981, at the height of the arcade era, an unassuming arcade cabinet appears in Portland, Oregon. Polybius was released from an unknown company, Sinneslöschen, and soon became a smash hit in the small arcades. The small sensation soon became an obsession for many gamers, as lines to play were said to be hours long, and fights were said to ensue. The regular players soon develop strange symptoms, such as insomnia, nightmares, depression, and in extremes suicides. Not so soon after, men were seen collecting data from the machines. Shortly after, all traces of any cabinet vanished.Polybius has created much speculation and it seems to be outlandish and while some angles can be seen as fabricated and are easily dismissed. There is no physical evidence that the game existed at all and many believe is was a beta version of Tempest, a game infamous for its graphics creating motion sickness and triggering epileptic seizures. However,  there are some aspects of the legend that aren’t so easily dismissed.In November of 1980, Atari released Battlezone, a game in which was the first to emulate 3D graphics. In-game, players would see the perspective of a tank-gunner and would move the tank around the pseudo-3D land. There is official conformation that the U.S. army took interest in Battlezone and asked Atari to make a similar game for them to train real tank-gunners and it was called “The Bradley Trainer” A project known as MKUltra is confirmed to be a project in which the CIA studied behavioral aspects of humans. There were most interested in brainwashing and mind control. The program was notorious for forcing subjects to be confined where they were forced to ingest hallucinogenic drugs, most commonly LSD and if you know anything about it, LSD can be put into anything or be in practically any form.Fine, what does this have to do with Polybius? The implication is that Polybius was created by Atari (It is said that Ed Rotberg, the man who created Battlezone is also in charge of creating Polybius)in join effort with the CIA to test the mind altering capabilities of video gamesThe Game is claimed to have very colorful aspects to it, and also is claimed to have subliminal messages, best known is “STAY ASLEEP”, adding more creed to the idea that it was a brainwashing experiment.The only problem is that MKUltra’s tests occurred in the 50’s and 60’s, and have been ”halted”. Many former CIA agents insist that to this day, they still conduct MKUltra like experiments. And that Polybius is an example of such a test.
Polybius is thought to take its name from a Greek philosopher of the same name. Polybius was known for his insistence that the only credible form of research is verification via direct interviews.
Sinneslöschen is a poorly constructed German “word” which seems to have been the result of a non-German speaker trying to create a word.Sinneslöschen literally means “sense delete” or  ”sensory deprivation”.The above photos of reported cabinets, a title screen, and an alleged “debug” menu that determines the ill effects Polybius would have on its players. straindeyes:

In the year 1981, at the height of the arcade era, an unassuming arcade cabinet appears in Portland, Oregon. Polybius was released from an unknown company, Sinneslöschen, and soon became a smash hit in the small arcades. The small sensation soon became an obsession for many gamers, as lines to play were said to be hours long, and fights were said to ensue. The regular players soon develop strange symptoms, such as insomnia, nightmares, depression, and in extremes suicides. Not so soon after, men were seen collecting data from the machines. Shortly after, all traces of any cabinet vanished.Polybius has created much speculation and it seems to be outlandish and while some angles can be seen as fabricated and are easily dismissed. There is no physical evidence that the game existed at all and many believe is was a beta version of Tempest, a game infamous for its graphics creating motion sickness and triggering epileptic seizures. However,  there are some aspects of the legend that aren’t so easily dismissed.In November of 1980, Atari released Battlezone, a game in which was the first to emulate 3D graphics. In-game, players would see the perspective of a tank-gunner and would move the tank around the pseudo-3D land. There is official conformation that the U.S. army took interest in Battlezone and asked Atari to make a similar game for them to train real tank-gunners and it was called “The Bradley Trainer” A project known as MKUltra is confirmed to be a project in which the CIA studied behavioral aspects of humans. There were most interested in brainwashing and mind control. The program was notorious for forcing subjects to be confined where they were forced to ingest hallucinogenic drugs, most commonly LSD and if you know anything about it, LSD can be put into anything or be in practically any form.Fine, what does this have to do with Polybius? The implication is that Polybius was created by Atari (It is said that Ed Rotberg, the man who created Battlezone is also in charge of creating Polybius)in join effort with the CIA to test the mind altering capabilities of video gamesThe Game is claimed to have very colorful aspects to it, and also is claimed to have subliminal messages, best known is “STAY ASLEEP”, adding more creed to the idea that it was a brainwashing experiment.The only problem is that MKUltra’s tests occurred in the 50’s and 60’s, and have been ”halted”. Many former CIA agents insist that to this day, they still conduct MKUltra like experiments. And that Polybius is an example of such a test.
Polybius is thought to take its name from a Greek philosopher of the same name. Polybius was known for his insistence that the only credible form of research is verification via direct interviews.
Sinneslöschen is a poorly constructed German “word” which seems to have been the result of a non-German speaker trying to create a word.Sinneslöschen literally means “sense delete” or  ”sensory deprivation”.The above photos of reported cabinets, a title screen, and an alleged “debug” menu that determines the ill effects Polybius would have on its players.

straindeyes:

In the year 1981, at the height of the arcade era, an unassuming arcade cabinet appears in Portland, Oregon. Polybius was released from an unknown company, Sinneslöschen, and soon became a smash hit in the small arcades. The small sensation soon became an obsession for many gamers, as lines to play were said to be hours long, and fights were said to ensue. The regular players soon develop strange symptoms, such as insomnia, nightmares, depression, and in extremes suicides. Not so soon after, men were seen collecting data from the machines. Shortly after, all traces of any cabinet vanished.

Polybius has created much speculation and it seems to be outlandish and while some angles can be seen as fabricated and are easily dismissed. There is no physical evidence that the game existed at all and many believe is was a beta version of Tempest, a game infamous for its graphics creating motion sickness and triggering epileptic seizures. However,  there are some aspects of the legend that aren’t so easily dismissed.
In November of 1980, Atari released Battlezone, a game in which was the first to emulate 3D graphics. In-game, players would see the perspective of a tank-gunner and would move the tank around the pseudo-3D land. There is official conformation that the U.S. army took interest in Battlezone and asked Atari to make a similar game for them to train real tank-gunners and it was called “The Bradley Trainer”
A project known as MKUltra is confirmed to be a project in which the CIA studied behavioral aspects of humans. There were most interested in brainwashing and mind control. The program was notorious for forcing subjects to be confined where they were forced to ingest hallucinogenic drugs, most commonly LSD and if you know anything about it, LSD can be put into anything or be in practically any form.
Fine, what does this have to do with Polybius? The implication is that Polybius was created by Atari (It is said that Ed Rotberg, the man who created Battlezone is also in charge of creating Polybius)
in join effort with the CIA to test the mind altering capabilities of video games
The Game is claimed to have very colorful aspects to it, and also is claimed to have subliminal messages, best known is “STAY ASLEEP”, adding more creed to the idea that it was a brainwashing experiment.
The only problem is that MKUltra’s tests occurred in the 50’s and 60’s, and have been ”halted”. Many former CIA agents insist that to this day, they still conduct MKUltra like experiments. And that Polybius is an example of such a test.

Polybius is thought to take its name from a Greek philosopher of the same name. Polybius was known for his insistence that the only credible form of research is verification via direct interviews.

Sinneslöschen is a poorly constructed German “word” which seems to have been the result of a non-German speaker trying to create a word.
Sinneslöschen literally means “sense delete” or  ”sensory deprivation”.

The above photos of reported cabinets, a title screen, and an alleged “debug” menu that determines the ill effects Polybius would have on its players.

(via soulcage-fiend)

onlylolgifs:


baby arctic fox tries to eat a man alive
onlylolgifs:


baby arctic fox tries to eat a man alive

onlylolgifs:

baby arctic fox tries to eat a man alive

(via bip-bop-bev)

onlylolgifs:


baby arctic fox tries to eat a man alive
onlylolgifs:


baby arctic fox tries to eat a man alive

onlylolgifs:

baby arctic fox tries to eat a man alive

(via bip-bop-bev)

wtfeveridgaf:

jumpingbutnotforjoy:

Goth

Out of every pun and play on words I’ve seen on this site, this is the one that makes me so unreasonably angry.

(via thefrogman)

fourcolorfrenzy:

Edge of Spider-verse #2
Robbi Rodriguez, Rico Renzi, Jason Latour
I know I’m pretty late to this party, but damn this book warrants all the hype it got. There were so many beautifully written and rendered moments, from the kinetic fights, to the family drama between Gwen and her Dad, but it was this quiet reflective page that struck me the most. I love that the panels in the middle shrunk a bit to speed up the pacing and the moments at the top and bottom got nice longer pauses for effect. It’s clear that the fact that she can never help Peter understand the lessons she’s now learned about Power and Responsibility are going to plague her.  fourcolorfrenzy:

Edge of Spider-verse #2
Robbi Rodriguez, Rico Renzi, Jason Latour
I know I’m pretty late to this party, but damn this book warrants all the hype it got. There were so many beautifully written and rendered moments, from the kinetic fights, to the family drama between Gwen and her Dad, but it was this quiet reflective page that struck me the most. I love that the panels in the middle shrunk a bit to speed up the pacing and the moments at the top and bottom got nice longer pauses for effect. It’s clear that the fact that she can never help Peter understand the lessons she’s now learned about Power and Responsibility are going to plague her.  fourcolorfrenzy:

Edge of Spider-verse #2
Robbi Rodriguez, Rico Renzi, Jason Latour
I know I’m pretty late to this party, but damn this book warrants all the hype it got. There were so many beautifully written and rendered moments, from the kinetic fights, to the family drama between Gwen and her Dad, but it was this quiet reflective page that struck me the most. I love that the panels in the middle shrunk a bit to speed up the pacing and the moments at the top and bottom got nice longer pauses for effect. It’s clear that the fact that she can never help Peter understand the lessons she’s now learned about Power and Responsibility are going to plague her.  fourcolorfrenzy:

Edge of Spider-verse #2
Robbi Rodriguez, Rico Renzi, Jason Latour
I know I’m pretty late to this party, but damn this book warrants all the hype it got. There were so many beautifully written and rendered moments, from the kinetic fights, to the family drama between Gwen and her Dad, but it was this quiet reflective page that struck me the most. I love that the panels in the middle shrunk a bit to speed up the pacing and the moments at the top and bottom got nice longer pauses for effect. It’s clear that the fact that she can never help Peter understand the lessons she’s now learned about Power and Responsibility are going to plague her.  fourcolorfrenzy:

Edge of Spider-verse #2
Robbi Rodriguez, Rico Renzi, Jason Latour
I know I’m pretty late to this party, but damn this book warrants all the hype it got. There were so many beautifully written and rendered moments, from the kinetic fights, to the family drama between Gwen and her Dad, but it was this quiet reflective page that struck me the most. I love that the panels in the middle shrunk a bit to speed up the pacing and the moments at the top and bottom got nice longer pauses for effect. It’s clear that the fact that she can never help Peter understand the lessons she’s now learned about Power and Responsibility are going to plague her. 

fourcolorfrenzy:

Edge of Spider-verse #2

Robbi Rodriguez, Rico Renzi, Jason Latour

I know I’m pretty late to this party, but damn this book warrants all the hype it got. There were so many beautifully written and rendered moments, from the kinetic fights, to the family drama between Gwen and her Dad, but it was this quiet reflective page that struck me the most. I love that the panels in the middle shrunk a bit to speed up the pacing and the moments at the top and bottom got nice longer pauses for effect. It’s clear that the fact that she can never help Peter understand the lessons she’s now learned about Power and Responsibility are going to plague her.